Gnomentum

2018-2019 | Freshman

Graphics Programmer

2D Platformer

Provided Engine Framework

In it I developed:

  • Render Order
    The engine already had a way to draw meshes, so my responsibility was to establish a draw order for all  entities

  • Particle System​
    A basic particle system that would generate particles that had relatively primitive physics behaviors​
    They can be seen anytime the gnome dies​​

  • Learned about ECS​