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Ab Inito

2021-2022 | Senior

2D Roguelike | Custom C++ Engine

In it I developed (or assisted in developing):

  • Engine

    • Assisted in finding bugs in our LUA interface​

    • Found small bugs in our editor

    • (Currently) implementing archetype instancing

  • Procedural Generation

    • Developed outline for procedural generation​

    • Made system allowing for rooms that are always linked

    • Made system allowing for branching paths that offer rewards

    • Assisted with our room editor

    • Testing individual rooms

  • Player Controller​​

    • The way our abilities are managed.

    • Input

    • Implemented pickups

  • Time Travel

    • Developed method of restoring time-travel state

    • Increased accuracy of the time traveling

    • Fixed many bugs with our game's time travel system​

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