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2018-2019 | Freshman

2D Platformer | Provided Engine Framework

In it I developed:

  • Render Order

    • The engine already had a way to draw meshes, so my responsibility was to establish a draw order for all  entities

  • Particle System​

    • A basic particle system that would generate particles that had relatively primitive physics behaviors​

    • They can be seen anytime the gnome dies​​

  • Learned about ECS​

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