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Gnomentum
2018-2019 | Freshman
2D Platformer | Provided Engine Framework
In it I developed:
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Render Order
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The engine already had a way to draw meshes, so my responsibility was to establish a draw order for all entities
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Particle System
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A basic particle system that would generate particles that had relatively primitive physics behaviors
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They can be seen anytime the gnome dies
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Learned about ECS
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